Game-based Learning Resources

A compilation of our best printable resources on game-based learning: educational board games, educational escape rooms and theoretical frameworks on game design applied to youth work and education.

*To access the resources, click on the hyperlinked text or image below each title.

This document, designed for youth workers/leaders and educators to integrate new resources in their daily work with young people, contains the outlines and access to printable materials of the educational games developed during the training course with the same name on the topics of recycling and environmental sustainability, inclusion and diversity and promotion of volunteering and active citizenship.

We hope that you will find it useful!

“Breakout Box Manual” is the first intellectual output of the long-term project with the same name implemented by Shokkin Group (EE), Be International (CZ) and Ticket2Europe (ES). The manual is divided into seven chapters gradually unfolding the topic of educational escape rooms, from a general introduction of game-based learning and typology of educational games to a step-by-step development guide with downloadable resources.

Download it and enjoy!

“Pitch Perfect” is one of the four educational board games developed under the frame of the KA2 project “Game On: Developing Board Games for Young Entrepreneurs”. A board game about creativity, design of business ideas and pitching skills! Learn more about the project here. Printable game | Game rules

“Copper Bottomed” is one of the four educational board games developed under the frame of the KA2 project “Game On: Developing Board Games for Young Entrepreneurs”. A gamified experience where you will develop your company into a sustainable business with social impact! Learn more about the project herePrintable game | Game rules

“Holland’s Holiday Adventure” is one of the four educational board games developed under the frame of the KA2 project “Game On: Developing Board Games for Young Entrepreneurs”. An exciting adventure about personal discovery, vocation and personality types based in the Holland Code Test. Learn more about the project herePrintable game Game rules

“Roads2Entrepreneurship” is one of the four educational board games developed under the frame of the KA2 project “Game On: Developing Board Games for Young Entrepreneurs”. A board game to discover different paths to the entrepreneurial mindset through 5 fun minigames. Learn more about the project herePrintable game and game rules

“Game On: The Manual” is one of the intellectual outputs developed during the long-term project with the same name by members of the SGI network in 2019/20. The manual, conceived as an educational board game development resource, holds theoretical and practical information for educators, youth workers, youth organizations and other stakeholders of the education and youth work fields who would like to develop educational board games in their work. Learn more about the project here.

The transnational youth initiative “Critical Escape” was implemented throughout 2019 as a collaboration between Shokkin Group (Estonia) and Awesome People (Sweden) with the aim of empowering young people to develop critical thinking and raise the level of their involvement in the community life through participating in portable educational escape rooms created by young people. Here you can find the toolboxes with step by step descriptions of each one of the developed concepts: “Alexander’s Case” | “Communication Breakdown” | “Can You Save the Person?” | “Changing a Life” | “The Office”.

In September 2019, 28 youth workers from nine countries gathered in Estonia to discover the magic and applicability of educational board games in the field of youth work. As a result of the training course “Eduboards”, six different educational board games were developed on topics such as authority, stress management, data security or bullying. The individual outlines, which contain the facilitator’s toolkit and rules, can be accessed here: “Shapeland” “Data Security” | “Life of a Teacher” | “How to tame your monster?”

Developed during the training course “Board Builders: Exploring educational board games” implemented in Turku (Finland) in 2019, “Terra” and “Fraud” are two educational printable board games. While “Terra” is designed for children to understand the recycling and waste management systems, “Fraud” is aimed at both young people and adults tapping on the topic of corruption and resource management. 

These educational escape room outlines were developed during the international Erasmus training course “Createamity: Employability Skills Through Portable Escape Rooms”. In these outlines you will find step-by-step descriptions on how to implement educational escape rooms on the topics of environmental awarenessmental health and non-violent communication.

This booklet, developed as a result of the Erasmus+ training course “Escape Radicalization” implemented in Georgia in November 2018, contains insights of youth radicalization and its prevention together with detailed outlines of three educational escape rooms on the topics of bullying, social exclusion and violent extremism.